Winter Forest

Assets I made for the scene. With and without the snow function. The rocks were sculpted in Zbrush and the foliage textures in Designer and put together in Speedtree.

Assets I made for the scene. With and without the snow function. The rocks were sculpted in Zbrush and the foliage textures in Designer and put together in Speedtree.

The materials I worked on for the scene.

The materials I worked on for the scene.

Made during a 2 week assignment where I decided to make a winter environment, I made a material function in Unreal that blends the base textures with snow based on the direction and axis of models! with these parameters I could change much snow I wanted in the scene and the sharpness of it!

The fern textures were entirely made in designer, as were the branches of the trees.