Sanctum

The trim sheet, I created a blockout in Maya then sculpted the details in Zbrush, baked out ID/height/normal information in Substance painter then created 2 variations.

The trim sheet, I created a blockout in Maya then sculpted the details in Zbrush, baked out ID/height/normal information in Substance painter then created 2 variations.

Assets made out of the trim sheet texture I created.

Assets made out of the trim sheet texture I created.

Assets made out of the trim sheet texture I created.

Assets made out of the trim sheet texture I created.

An area inspired by God of War (2018). Made the entire room from a single trim sheet (with 2 variations in painter). I made the trim sheet by creating a blockout in Maya then sculpting the details in Zbrush, I then baked out the ID/height/normal information in Substance painter in order to create 2 variations. The trees were done in Speedtree and the bark and leaf materials are from megascans but modified in Unreal to fit my scene and atmosphere.