For this project that i've been working on-and-off for a while I wanted to practice on making foliage from scratch and just practice the workflow, that also included working in substance designer to create materials and to generate different types of information for all the leaves and grass I drew in Photoshop. After I made all the assets I made different material instances of all the foliage so I could easily change color and other information I wanted to create a variation in case I wanted it less green and more (for example) yellow, to change the mood and season of the environment.
The enviroment is rendered in real-time in Unreal Engine 4,