Forest Environment

I also played around with lighting to create different moods and atmosphere

I also played around with lighting to create different moods and atmosphere

All the lighting is in real-time, no baked lights used.

All the lighting is in real-time, no baked lights used.

assets I made for the scene.

assets I made for the scene.

One of the materials variation for the ground, made in substance designer

One of the materials variation for the ground, made in substance designer

Tree material made in substance designer

Tree material made in substance designer

For this project that i've been working on-and-off for a while I wanted to practice on making foliage from scratch and just practice the workflow, that also included working in substance designer to create materials and to generate different types of information for all the leaves and grass I drew in Photoshop. After I made all the assets I made different material instances of all the foliage so I could easily change color and other information I wanted to create a variation in case I wanted it less green and more (for example) yellow, to change the mood and season of the environment.

The enviroment is rendered in real-time in Unreal Engine 4,