Waiting in the Forest

all assets I made to build the environment.

all assets I made to build the environment.

I used photogrammetry workflow create the leaves on the trees. I then processed the images in Substance Designer to create different variations and extract the different maps.

I used photogrammetry workflow create the leaves on the trees. I then processed the images in Substance Designer to create different variations and extract the different maps.

As with the leaves I made the rock using photogrammetry workflow.

As with the leaves I made the rock using photogrammetry workflow.

A personal project I've been working on to practice creating environments and lighting, I also wanted to get better and optimizing my workflow which means that every asset in the scene is made from scratch. I also used photogrammetry for the rocks and the leaves on the trees. The materials are made in substance designer.