Grove Diorama

I made the moss using nanomeshes and took different render passes in Zbrush. I then polished final details in Substance Designer.

I made the moss using nanomeshes and took different render passes in Zbrush. I then polished final details in Substance Designer.

The tree bark material was sculpted in Zbrush for the height, normal and BaseColor. I polished a few details in Substance Designer afterwards.

The tree bark material was sculpted in Zbrush for the height, normal and BaseColor. I polished a few details in Substance Designer afterwards.

For this artwork I made every material and foliage in Zbrush and Designer. Everything is rendered in Unreal Engine except for the materials presentations. I took a lot of inspiration from Tyler Smith's work and at the same time creating something personal and in my own style.

I want to thank the teachers, classmates and friends who helped and gave me feedback along the way.