Banana Plant - Foliage study

a (very) simplied version of my height process in designer

a (very) simplied version of my height process in designer

Opacity mask

Opacity mask

Creating a generator allowed me to randomize (and control) sizes, ridges, warps and edge breakpoints to easily do variations when creating the atlas.

Creating a generator allowed me to randomize (and control) sizes, ridges, warps and edge breakpoints to easily do variations when creating the atlas.

Hi! Here is a foliage study on a banana plant I did as a fun challenge. I was aiming for a low/mid poly model that can be used in games.
I created the material in Substance Designer with some parameters exposed to create different variations when assembling the atlas.
The models were created in Maya and I made the environment and presentation using Unreal 5. Enjoy!