I created the birch material by going out and scanning a nice looking and baking the highpoly on a cylinder, I then used Substance Painter and Designer to fix the tiling and giving it proper material channels to make it game-ready.
In this work I wanted to explore and have some fun with photogrammetry pipelines while also doing some foliage and lighting in UE5. Everything in this scene is made by me except for two ground assets which I borrowed from quixel:) Enjoy!
For the foliage I used a combination of Zbrush, Substance Designer, Painter and finally speedtree to put together atlases for the different vegetation types. The materials were a mix of some photogrammetry I made myself and some substance designer materials I made from scratch and things I've made earlier for fun that I reused or modified.